There was once one goddess who held fire, water, earth, air, life, and devastation inside her, balancing the elements against light and dark. Devastation corrupted the rest. To save what she could, she split herself into four — Ifrit (fire), Cyanna (water), Kai (earth), Zephyr (air) — keeping light and darkness for herself.
She lost that fight. The darkness overtook her light, and she became the Corrupted Goddess — a mindless force of destruction, and the reason the center of the wheel below isn't safe to touch.
the magic wheel
Every school of magic Erabrath knows sits somewhere on this wheel. Adjacent elements mix easily, but weakly. Opposite elements are far more powerful — and far more dangerous to reach.
primary element
subelement (between two primaries)
Destruction — the dead center; can be cut through, rarely and dangerously, to reach an opposite element directly
gods & entities
Gods
manifestations of a concept
gain power through belief, conscious or not
exist in tiers, from hyper-local to universal
can climb — a god of bread can become a god of agriculture
Entities
mortals who ascend through infamy
sustained public association with a concept — usually dark
need followers to sustain power, and can consume each other
can die, but don't age, and slowly lose their humanity
Cyric is the only person in Erabrath's history to go all the way: mortal → Entity → full God.
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notable magic (hover / tap to flip)
Enchantment
Illegal in Atria — altering someone's emotions without consent. Lyra uses it anyway, as an underground performer.
Kosmoturgy
Space magic. Studied at the Lorscriber Research Centre — Ellaya's official field, Valas's PhD track.
Chronurgy
Time magic — one of the two disciplines that sit outside the wheel entirely.
Necromancy
Valas's secret specialty — and, by a wide margin, what he's actually best at.